Showing posts with label professional work. Show all posts
Showing posts with label professional work. Show all posts
Sunday, February 24, 2019
Saturday, October 13, 2012
T-Shirt Design
Did this logo/ t-shirt design a couple months back. Have two more t-shirts coming out soon. This one is for a friend who started a physical fitness website and company in Indianapolis. http://jimbeebeamrap.com/
Friday, April 27, 2012
Interview with Animation Insider.com
An interview that I did with the website Animation Insider.com just came out today. Click on the image below to check it out! If you are a student studying animation and haven't seen the website, it is a really nice resource. Enjoy!
Monday, March 26, 2012
Progressive Animated Piece
http://www.progressive.com/insurance/flosbestday/index.html
Tuesday, October 4, 2011
IGC Animatic for Simpsons Video Game
This piece was produced as reference for the other IGC's that would be created later on. It did not appear in the game. My job on this was go to through the original piece that had been produced at EA and to both revise and 'Simpsonize' it. Interesting side note... the voices for these initial animatics were done by EA employees in-house, and they did a great job! The password to view this animatic is 'animatic'.
Simpsons Layout Scene Set-Up

A scene set-up from an episode of The Simpsons. Don't remember which episode, but basically the aunts were babysitting Maggie but really not watching her at all, and she had to change her own diaper and redress herself. She did a pretty good job of it, but put her dress back on backwards and one of her aunt exclaims, 'so helpless'.
Christopher Pop-In-Kins Commercial
Finished this piece in December of 2009. Won two bronze Telly Awards. Quick production, but everyone was happy with the results.
Thursday, September 15, 2011
Simpsons Family Layout Pose
Idle Poses for The Simpsons Video Game
As a consultant on the Simpsons Video Game for EA a few years back, I worked on a number of animatics for the in-game cinematics and also did a series of sketches like the ones below. These were thumbnails where I was brainstorming about different idles that the characters could perform while they were motionless on the screen and not being controlled. The last image below was a possible combo attack for Homer.
The studio had a number of Simpsons artists contributing to the production of the game. I enjoyed spending one week at the Redwood City EA campus during production where I got to meet and work with many of the EA artists who were creating the game. I was VERY impressed with the scale of the project and their handling of it. They really tried to understand what made the show tick and to bring that into the game environment. Their attention to detail was to a level I hadn't anticipated going into the project. I learned a lot during the process and think they did a great job!
The studio had a number of Simpsons artists contributing to the production of the game. I enjoyed spending one week at the Redwood City EA campus during production where I got to meet and work with many of the EA artists who were creating the game. I was VERY impressed with the scale of the project and their handling of it. They really tried to understand what made the show tick and to bring that into the game environment. Their attention to detail was to a level I hadn't anticipated going into the project. I learned a lot during the process and think they did a great job!




Wednesday, September 14, 2011
Some Professional Work from The Simpsons
Below is a highlight reel of some of the scenes that I worked on while I was a layout artist and timer on The Simpsons. I worked on the show from season 10 thru season 15.
Subscribe to:
Posts (Atom)